Artwork
To be used as provided where necessary without any alteration or change.
Key art

Logo
Branding marks to be used as they are provided, without any alterations or changes as the driving visual cue for all Bounce Arcade messaging.

Primary
Primary use logo when able to be presented at a large size. Should always be used with the game’s Key Art.

Secondary
Only to be used after full context is given or when a square placement in necessary. Be sure to have the game title within view with use of the seal mark.
Color
Brand colors to be used in all marketing materials and any forthcoming in-game UI elements.
Primary
HEX
#7f4ff2
HEX
#bdf92b
Secondary
HEX
#d20d53
HEX
#00c7ff
HEX
#ff8b02
Purple Scale
HEX
#f9f5ff
HEX
#c9acff
HEX
#a075ff
HEX
#7f4ff2
HEX
#4f23ad
HEX
#26095c
HEX
#04000a
Green Scale
HEX
#fefff5
HEX
#f2ffa3
HEX
#dcff58
HEX
#bdf92b
HEX
#8aad06
HEX
#4e5c00
HEX
#090a00
Pink Scale
HEX
#fff5f7
HEX
#ffa3ba
HEX
#f75284
HEX
#d20d53
HEX
#a50032
HEX
#5c0017
HEX
#0a0002
Typography
Situational uses for how, when, and where branded fonts are applied when speaking as MMC’s brand voice.
Headline
For short to midform messaging that is intended to give context to it's owned section. This style is also to be used in uppercase transformation. Not to be used for long form narrative. All caps is preferred, so headlines should not be used for long bits of text.
Note for headings
Outlined is preferred for headlines. When headlines are needed to be smaller (or within 20 type units from paired body copy), the type should forfeit this effect and remain solid.
Text Effect
When applying the neon effect to headlines and elements, use a similar 3-effect layered method as shown below.
filter:
drop-shadow(0 .08em .04em var(--color--200)) drop-shadow(0 0 .4em var(--color--200))
drop-shadow(0 0 .2em var(--color--300));

Paragraph
For long-form copy that is intended to be fully legible. Not to be used in sizes larger than headlines type.

