Bounce Arcade

Brand Guidelines

Artwork

To be used as provided where necessary without any alteration or change.

Key art

Key Art
In-Game UI + Web + Marketing

Color

Brand colors to be used in all marketing materials and any forthcoming in-game UI elements.

Primary

ultraViolet

HEX

#7f4ff2

emeraldSynth

HEX

#bdf92b

Secondary

cyberPink

HEX

#d20d53

blueScreen

HEX

#00c7ff

terraCortex

HEX

#ff8b02

Purple Scale

Purple 100

HEX

#f9f5ff

Purple 200

HEX

#c9acff

Purple 300

HEX

#a075ff

Purple 500

HEX

#7f4ff2

Purple 700

HEX

#4f23ad

Purple 800

HEX

#26095c

Purple 900

HEX

#04000a

Green Scale

Green 100

HEX

#fefff5

Green 200

HEX

#f2ffa3

Green 300

HEX

#dcff58

Green 500

HEX

#bdf92b

Green 700

HEX

#8aad06

Green 800

HEX

#4e5c00

Green 900

HEX

#090a00

Pink Scale

Pink 100

HEX

#fff5f7

Pink 200

HEX

#ffa3ba

Pink 300

HEX

#f75284

Pink 500

HEX

#d20d53

Pink 700

HEX

#a50032

Pink 800

HEX

#5c0017

Pink 900

HEX

#0a0002

Typography

Situational uses for how, when, and where branded fonts are applied when speaking as MMC’s brand voice.

Headline

For short to midform messaging that is intended to give context to it's owned section. This style is also to be used in uppercase transformation. Not to be used for long form narrative. All caps is preferred, so headlines should not be used for long bits of text.

Note for headings

Outlined is preferred for headlines. When headlines are needed to be smaller (or within 20 type units from paired body copy), the type should forfeit this effect and remain solid.

Text Effect

When applying the neon effect to headlines and elements, use a similar 3-effect layered method as shown below.

filter:

drop-shadow(0 .08em .04em var(--color--200)) drop-shadow(0 0 .4em var(--color--200))
drop-shadow(0 0 .2em var(--color--300));

Agenor
Web + Marketing

Paragraph

For long-form copy that is intended to be fully legible. Not to be used in sizes larger than headlines type.

Tomorrow
Web + Marketing